Oct 29, 20239 minI'm Using UniTask Everywhere and So Should YouEradicate IEnumerator and coroutines, and use async/await instead.
Oct 19, 20238 minRender Textures are Great and SetPixel is NotThere are a lot of reasons you might want to draw on a texture. Maybe you want your players to literally be able to draw on something....
May 18, 20189 minEuler Angles are TerribleWhen you started developing games in Unity, you were introduced to a term, most likely for the first time: "Quaternion". Putting in...
Mar 18, 20187 minAll My Update()sSome of the various update methods provided by Unity have quirks. Here's how to best take advantag
Apr 17, 201711 minHow To Use GameObject.FindWhat's the best way to use GameObject.Find? This is one of the easier answers I like to give on the forum: You don't. Ever. One of the...
Feb 18, 201714 minC# vs Javascript in UnityOBSOLETE CONTENT: Since this post was written several years ago, Javascript support (and Boo support, for that matter) has been entirely...
Jan 9, 20166 minWhen A Number Doesn't Equal ItselfThe short version of this article is a fairly simple statement: Never use == or != with a float-based variable, unless the value you're...
Jan 4, 20155 minStatic Stuff - Singletons & MultitonsAccess objects from anywhere in your code using static references.