SCOTT SCHERRER
years of Unity Experience
Puts the Vision in Vector Visionary
Scott Scherrer, here, a leader and expert 3D Artist with over 3 years in architectural rendering and 16 years in the video game industry. I have been working with Unity on interactive 3D games and experiences since 2008. In that time I've worked with virtually every element of video game artwork and animation.
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I have worked on complex multiplatform games in 2-man art teams, huge multi-studio collaborations and everything between. I have experience creating the visuals you need, to bring big ideas to life and a wow crowd! Put our planning and estimation to the test! We will exceed your expectations around every turn.
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My Unity expertise includes but is not limited to:
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Art Direction
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UI Tools, Cinemachine, Timeline, Mechanim & Particles
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UI Artwork and User Experience Design
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3D Mobile Open World Backgrounds
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Pipeline Development
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Mockups & Wireframes
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3D Characters
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Asset Management
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Source Control (GIT, Alien Brain, Perforce, Plastic/UnityVCS)
Completed Games & Experiences